Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation

Quest 64 Home
Journey's Beginning
Thief
Stilled Wind
Stirred Water
Murderer
Eletale Book
The Ending

The Stirred Water

<Prev ~//~ Next>

Crystal Well

Back a Larapool everything is the same except Leila. She has just received a message from Epona, and would like Brian to see her. However she lives in Crystal Valley, which is at the end of the Blue Cave. In order to enter the cave the water must be lowered, so Leila asks you to meet her at Crystal Well. Exit the inn from the basement door, and follow the path to the room under the town fountain. Leila is inside and the Crystal Well is right next to her. She tells Brian to use the Well to lower the water and go to the valley. Take the Silver Amulet in the chest by her and leave. With the water gone a new path is opened in the town. Follow it down and collect the two Spirits on it. One is on a hill the other is by the exit of the inn. (It only appears when the water is lowered). Now enter the temple like building. Inside is a Spirit behind one of the columns and a stairwell into the earth.

Blue Cave

First there are two things wrong with the game at this point. 1) There should be a sign at the entrance to the Cave saying, "Abandon all hope, ye who enter here." 2) the Cave's name should be "The Ninth Circle". Since we are dealing with Pure Evil here--forget about the perversion of nature, destruction of the innocent, and that guy at the end--the rules change.
  1. Have Healing.
  2. Level Water up.
  3. Use your staff.
  4. Escape, yes, escape from battles.

Reaching Crystal Valley is the highest priority this time. The Blue Cave is ominous and very long. Every failure leads you closer to the brink of insanity, since it will have to be traveled all over again from the start. High Water and Healing will increase the chances of survival. Staff attacks will increase maximum HP and restores current MP. Escaping will allow Brian to reach the end faster. Sure he may not gain experience, but he will be closer to the end and have status experience. Unless you are cheating with Avalanche this is the most difficult part of the game. Even with Avalanche the mass MP consumption will get you.

The Tunnels, Cavern, and Maze

The first section of the Blue Cave is a sequence of tunnels. The correct path is marked with arrows on pillars by their entrances. Wrong paths lead to dead ends but often treasures too. A wrong turn at the first arrow leads to a Spirit (and Glencoe if you have the Water Jewel). The third wrong turn has a Heroes Drink, and the fourth has a Spirit. At the end of the tunnels is a spire in the path, at its base is another Spirit.

The next section is a cavern with one tunnel connected it. Take this time to restore you MP by running and HP with Healing. When Brian enters the tunnel joining the cavern there is only one wrong turn. The dead end holds a Healing Potion and Dew Drop. After this tunnel you will be back at the cavern and enter the maze.

This is the most confusing area in Quest. There are three Spirits, a Healing Potion and some Mint Leaves here. In order to reach the exit all Brian has to take are right turns from the entrance. It can be explored for fun but here is the map for convenience Blue Cave. Use it to find the treasures and the Spirits, and remember use your compass, that thing in the upper right hand corner of the screen. It was placed in the game to help with a situation like this. When you reach the exit the maze there is a long stretch of tunnel leading to the sweet light of Crystal Valley.

Crystal Valley

Mmmmm ... rainbow sherbert. Follow the path down to Epona's house, and check behind it for a Spirit. Inside is the sage and who knows a lot about Brian's quest. Give Brian his next task of retrieving the Water Jewel from Colleen before anything happens. Conveniently she made a Circle Stone in the next room to take teleport Brian to her. Before you go though talk to Nesty to save. Now stationed in the Blue Cave Brian can freely explore it without too much trouble.

Loch Kilderey

Stepping on the Circle Stone will warp you to Kiliac's pirate ship on Loch Kilderey. Instead of throwing him overboard, he asks that Brian use his magical powers with Colleen to calm the raging storms. Enter the cabin and to save if you like. Go down to the hold and pick up a Dragon's Potion and another. Exit the ship to arrive at the Isle of Skye.

Isle Of Skye

This place is very small so do not worry about getting lost. On the right hand side of the dock is a Spirit, and strait ahead is Colleen’s house. There is another Spirit by its gate and another behind it. Colleen and Kiliac are inside discussing their situations. Colleen reveals that the Water Jewel was recently stolen even though she has been guarding it. Not only that, the thief has hid itself in the lake, and sealed the ring of stones entrance. After that conversion follow the short trail outside to the stones. Search its northern edge is another Spirit, and step in the center to enter the Loch. Use the underwater path to heal up and approach the girl on the platform.

Bent on ruling the world Nepty is will make you her first victim with her new power from the Water Jewel. Her long-range attack is a blast of three bubbles at subtle arcs. The first will hit Brian and the other two will miss if he stays still. The close range attack is a spin attack with a bubble around Nepty. This does a lot of damage and erases status enchantments instantly. Use powerful range spells and Healing. In the end she give up the Water Jewel with another 10HP for Brian.

Brian’s elements should be around 75 for this battle. Fire specialists can have fun with Nepty since she is weak against them. Fire Ball and a close Magma Ball do a lot of damage. Earth magicians can use Avalanche and Magic Barrier. Water magicians are pretty screwed at this point. Water Pillar is the only strong spell and Healing doesn’t necessarily catch up with her attacks. The battle stretch technique can be useful here. (See Battle Techniques.) Wind mages can use Wind Bomb to lower her Agility, and chip her down with Wind Cutter. Wind Walk is useful here for more maneuverability since she can crowd Brian quickly. Generalists are recommended to use Fire Ball with breaks for Healing.

Travel

With the gem in hand, head back to Colleen's house. She will entrust you will the Jewel and open the door to the next room. Inside are a Spirit and a Circle Stone to Crystal Valley. At Crystal Valley Epona will give you a history lesson a Circle Stone outside to teleport you to Larapool. A chat with Leila shows that the water is back to normal, and that now she will help protect Brian on his quest. Since you have the Water Jewel various new paths are open. The rock fall in the first wrong path of the Blue Cave that leads to Glencoe is clear. Also if Brian returns to Dondoran Castle and searches the library shelves there is a secret passage leading to a Spirit. If he visits a dock the captain will sail him around Celtland. His route is Dondoran to Carmagh to Limelin and back to Dondoran. When Brian has finished exploring take the boat to East Limelin.

<Prev ~//~ Next>